Free to all PlayStation® game title developers!
It slashes compile times by distributing your source code builds between cooperating PCs on your local area network
I've been using SN Systems tools since PSOne®. IOP programming started with PlayStation®2 and from the beginning ProDG supported this, which was good news for the few IOP programmers around at the time. I quickly bought the tools and started using them, and though you would think there were hardly any users of the IOP, SN responded quickly to any problems and requests I had on the IOP side.
What really helped was the speed of their support - it was so quick that I hardly noticed the time difference. I think this is down to the well-structured Japanese support system as well as the enthusiasm of the toolmakers themselves.
Kiyohiko Yamane
Department Manager
KCET
Get closer to the hardware with ProDG for PLAYSTATION®3 - the official toolset for PLAYSTATION®3 developers worldwide now contains ProDG, Visual Studio Integration, Target Manager and Tuner all in one package.
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