SN's ProDG debugger is simply the best debugger for console development out there. Pair that with their rock solid C/C++ compiler and the fast and flexible linker and you have everything to efficiently push through large projects. In addition to that SN Systems' support is second to none. Very quick turn around times even for new features if they are needed! What more can one want?
We wouldn't have been able to create 'Star Wars - Rogue Squadron 2: Rogue Leader' without this toolset.
Thomas Engel
Director of Technology
Factor 5
Get closer to the hardware with ProDG for PlayStation®3 - the official toolset for PlayStation®3 developers worldwide now contains ProDG, Visual Studio Integration, Target Manager and Tuner all in one package.
SN Systems Ltd, a wholly owned subsidiary of Sony Computer Entertainment Inc., will be at the Game Developers Conference at the Moscone Center in San Francisco, 11th - 13th March 2010.
SN Systems senior software engineers from both the UK and US offices will be in attendance in private meeting rooms (113 and 117) in the South Hall, to discuss roadmaps, development tools and techniques.
SN Systems software engineers will also be demonstrating ProDG development tools on the Sony Computer Entertainment America booth (1402) in the South Hall.
To avoid disappointment it is recommended that you book as early as possible as there are a limited number of meeting slots available. Simply e-mail contact@snsys.com with your preferred time and day and we'll do the rest.
Visit the GDC 2010 website here: http://www.gdconf.com/
We look forward to seeing you there!